loop actions: Hero-add: level of triggering unit (experience)to picked player ![]() I have yet to learn jass but i'm willing to put in the effortĬondition: triggering player equal to enemy of player 1Īction layer group- pick every enemy of player 1 ![]() So i suppose 2nd question would be, i still want my original 3 max heroes sharing experience as well as my units gaining exp, but one step at a time here. ![]() There was a post about this awhile back with no answer: How do i make it so my heroes do NOT share experience? Reason being, i want to create a warcraft mod with units that level up like heroes, so giving them hero status, which causes them to make my heroes level up extremely slowly (imagine a 50 hero army all sharing exp).
0 Comments
Leave a Reply. |